![]() Upgrading any unit will make the next Upgrade more expensive for the whole Squad, so you have to be extra mindful of when and what to Upgrade. Upgrades allow players to evolve their Squad during combat to adapt to different enemies and circumstances. Heroes get a wide variety of Upgrade Options depending on their classes and can combine multiple Upgrades during a matchĪdditionally, all units can get the “+1 Max Momentum” Upgrade, which may be necessary to reach the Momentum Cost of their most powerful skills. This will dictate when it’s time to play defensive and when it’s time to go all-in, learning to read the tides is key to victory.ĭealing damage with any unit grants Upgrade Points.Īfter reaching a certain amount of Upgrade Points, you can Upgrade any Hero or Minion during its turn.Īll Minions can choose to Upgrade into one out of three different specializations, once chosen it stays the same for the entire match. Rather than being linear, both Stability and Momentum will wildly fluctuate up and down. Some special attacks and spells can do Momentum Damage to enemies, to prevent them from using advanced skills. Heroes can also use the “Rally” ability to increase Momentum of a friendly minion. Higher Momentum enables more powerful skills, but the most powerful ones will decrease Momentum after use. Units start the game with no Momentum and it’s gained by using most basic actions. Hit hard when your enemies are on low on Stability to make the most damage, but be mindful of not getting your Stability too low, specially when your enemies are well positioned for attack. Stability also provides resistance to damage and being pushed or pulled. All units recover 1 Stability per turn, and Heroes can rest, spending an entire turn to fully recover it. ![]() Units start the game with full Stability and will drop by performing offensive actions or taking Stability Damage from enemies. In a well-coordinated squad, units will protect each other and prevent them from getting engaged. Units will disengage after taking damage from any unit except the engaged unit. Ranged units get a significant damage penalty for being engaged. Some skills have unique effects against engaging or engaged units. Disrupt enemy formations by pushing or dragging their units.Įnd your turn facing an adjacent enemy to engage in melee, granting friendly units an attack bonus against this enemy and performing an opportunity attack whenever the engaged unit tries to move away. ![]() Use your armored units to protect others by blocking the enemy's line of sight. Increase hit chance when flanking or backstabbing, block with shields and spells to reduce damage taken from frontal attacks. ![]() Killing the enemy hero is enough for victory but minions shall do everything possible to prevent this from happening, resulting in ever-changing dynamics never seen in any other game.ĭifferent playing styles and squad compositions allow for tank heroes to soak up damage, high mobility heroes for hit-and-run tactics, heal and support heroes for enhanced minion effectiveness and much more.Īdditional settings allow for up to 3 heroes per squad simultaneously, for experienced players who prefer even higher complexity. About This Game Deep strategy with unique combat mechanics.Squads are composed of one hero plus 1 to 6 minions.
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